opus wrote:High ping in games like that is an excuse used by the underskilled
i lol'd. Difference is COD4 uses dedi's. MW2 uses P2P which is a different ball game when it comes to latency etc. Bad latency can really effect the whole game for everyone, especially if that one person is the host. Plus were not moaning about struggling to get kills etc. Just the direction of PC gaming in general.
It's fast becoming a popular means for game hosting as it requires very little overhead. With games like MW2 where you have nearly a million people playing on the 360 at any given moment this is not a problem as your always going to get a good game but others are not so lucky.