Steam updates!

14th - 17:00 16th August 2009
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Neomancer
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Steam updates!

Postby Neomancer » Thu Aug 13, 2009 10:37 pm

make sure you boot into each game before you head to the lan. just to make sure steam is up to date! :)

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Vega
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Re: Steam updates!

Postby Vega » Thu Aug 13, 2009 10:39 pm

and put it in offline mode before you turn off the pc

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Re: Steam updates!

Postby catface » Thu Aug 13, 2009 10:53 pm

k, i'll just boot tf2 and...

oh that's it.

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Merson
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Re: Steam updates!

Postby Merson » Thu Aug 13, 2009 11:38 pm

Oh FFS!

Required updates for Team Fortress 2 and Day of Defeat: Source* have been released. Please use hldsupdatetool to receive them. The specific changes include:

New Content
- Added King Of The Hill game mode.
- Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them.
- Added lots of new hats.

Additions / Changes:
- Added "Auto Reload" option to the multiplayer advanced options.
- Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing.
- Pistol now fires at a fixed rate, not based on the speed at which you press the firing button.
- Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity.
- Significantly reduced the amount of network traffic being sent.
- Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost.
- Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists.
- Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist.
- Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal).
- Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps.
- Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating.
- Added an "Inspect" key that allows you to look at items being carried by your team mates.
- Backpack improvements:
- Added drag & drop to move items around. Item positions are maintained on the backend.
- Added multi-select, allowing you to delete multiple items at once.
- Added a new key to the key binding page that opens your inventory directly to your backpack.
- Fixed mouseover panel being incorrectly position when the backpack first appears.
- Cloaked Spies standing in valid backstab positions no longer raise their knife.
- Added current map name and gametype to the bottom right of scoreboard.
- Added class icons to tips on the loadout and loading screens.
- Improved visuals around flags when they're being carried by a player.
- Improved critboosted visuals, making it much clearer when an enemy has critboost.
- Updated the loading panel to show the game type under the map name during level transition.
- In-game chat dialog now supports full Unicode characters.
- Added BLU main menu background.
- Added response caching for some server queries to help reduce the CPU load from DOS attacks.
- Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail.

Map Changes:
- Update PLR_Pipeline
- Increased the starting advantage in the third round if a team has won the first two rounds.
- Fixed carts not continuing to the second round if they're capped at the same time in the first round.
- Fixed being able to shoot pipebombs over the starting gates in the first round.
- Fixed being able to open the doors in the first round before the setup time was finished.
- Fixed players getting stuck in some doors.
- Fixed players being able to get onto rooftops and out of the map boundaries.
- Fixed other minor bugs and exploits.
- Added community map Arena_Offblast
- Added community map Cp_Yukon
- Update Arena_Sawmill
- Fixed DirectX8 bug where some models would not be visible.
- Fixed exploit with building teleporters outside of the map.
- Updated CP_Granary
- Made a few changes to improve balance based on competitive community feedback.

Item Reworks:
- The Force of Nature
- The enemy knockback now only `works in close range and behaves more like the Pyro's air blast.
- Enemies cannot be juggled by the FaN's effect.
- The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards.
- Knockback is now scaled by damage done.
- The Sandman:
- A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun.
- Stunned players now take 75% of all incoming damage instead of 50%.
- Übercharged players can no longer be stunned.
- Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed).
- The minimum distance to stun a target has been reduced.
- The negative attribute has changed from "no double jump" to "-25 max health".

Fixes:
- Fixed various issues around layout & presentation of items inside the Backpack and "X is carrying" item dialogs.
- Fixed an exploit that allowed players to work around sv_pure.
- Particle files are now protected by sv_pure.
- Fixed critboost effect getting stuck on when you die while critboosted.
- Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players.
- Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife.
- Fixed an exploit where you could reload The Huntsman faster than intended.
- Fixed Heavy "civilian" exploit.
- Fixed a set of exploits using the DXSupport config files.
- Fixed r_screenfademinsize and r_screenfademaxsize exploits.
- Fixed sentries firing at a fully cloaked Spy if they're still the closest target.

Community requests:
- Added a HUD element for hybrid CTF & CP maps.
- Supports 1 or 2 flags, and any number of CPs.
- Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it.
- Added custom kill server log text "train" and "saw" for deaths caused by these environmental hazards.
Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill "%s") (attacker_position "%d %d %d")
- Added new "medic_death" event for server logs:
Format: "%s<%i><%s><%s>" triggered "medic_death" against "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")
- healing is the amount the Medic healed in that life
- ubercharge (1/0) is whether they died with a full charge
- Added "func_respawnflag" trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it.

* The DoDS update is needed for the new engine changes. No client changes have been made.

Jason

NOOOOOOOOO!!! Goodbye Internets!!

Jani
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Re: Steam updates!

Postby Jani » Thu Aug 13, 2009 11:42 pm

^^ EPIC TF2 UPDATE ALERT!! ^^

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Re: Steam updates!

Postby catface » Thu Aug 13, 2009 11:43 pm

- Fixed Heavy "civilian" exploit.


RAGE

SERIOUS FUCKING RAGE

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fridx
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Re: Steam updates!

Postby fridx » Thu Aug 13, 2009 11:44 pm

Well, the fix they did a while ago seems to work. Its >60% through already, and I didn't even notice.

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Ralz
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Re: Steam updates!

Postby Ralz » Fri Aug 14, 2009 10:20 am

Oh fucking hell, I need to update all of my steam games after work today for the LAN, theres no way its going to be done in time. FML! :evil:

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Wishy
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Re: Steam updates!

Postby Wishy » Fri Aug 14, 2009 3:13 pm

Download speeds on steam at the lan are going to be beyond horrible. Download BEFORE the lan.
Wishy - Westlan Web type person.

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fridx
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Re: Steam updates!

Postby fridx » Fri Aug 14, 2009 3:15 pm

Ralz wrote:Oh fucking hell, I need to update all of my steam games after work today for the LAN, theres no way its going to be done in time. FML! :evil:


Well, you don't need to be at Tesco until 7, so you should have plenty of time.

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Ralz
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Re: Steam updates!

Postby Ralz » Fri Aug 14, 2009 3:20 pm

Wishy wrote:Download speeds on steam at the lan are going to be beyond horrible. Download BEFORE the lan.


Thats the plan Wishy man.


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