C&C3 - Challenge Us!

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iMess
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Postby iMess » Wed Oct 31, 2007 12:27 am

Wubdate!

After a little playing around, this is the layout i have settled on:

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Postby AlienX » Wed Oct 31, 2007 12:28 am

i'm so installing CnC3 when i get my new mobo in later tomorow lol

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ez64
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Postby ez64 » Wed Oct 31, 2007 12:39 am

any oil rigs and where are the supply stacks going to be held and in what quantity.

looks like a awesome map tho.

and dont you dare both go air general.
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Postby mikethegreek » Wed Oct 31, 2007 12:42 am

ez64 wrote:any oil rigs and where are the supply stacks going to be held and in what quantity.

looks like a awesome map tho.

and dont you dare both go air general.


not a problem there as this isent generals its cnc 3
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iMess
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Postby iMess » Wed Oct 31, 2007 12:45 am

EZ64.. wtf.. can you not read the title? Where have i mentioned Generals?

There are 6 Tibsilos for the 6 challengers, with fast growing tib all around.. you also get 3 bunkers which sit infront of the 3 tib spikes.. We get 2 tib spikes (1 each) and 1 emp.

There are also 2 capturable defense cannons..
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Postby ez64 » Wed Oct 31, 2007 1:06 am

LOL all along I thought this was a generals map, what have I been drinking.

sorry about that, ill be happy to play it as well just not as happy if it had been generals.


/the shame!! :oops:
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iMess
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Postby iMess » Wed Oct 31, 2007 10:09 am

i could copy it over for generals.. uses the same editor.
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ez64
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Postby ez64 » Wed Oct 31, 2007 11:28 am

A generals and cnc3 challenge, you better be pro :P
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iMess
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Postby iMess » Wed Oct 31, 2007 12:12 pm

Yeh.. i'm not gonna do it tho. Cos it takes time to make a map and i would have to re-texturise the map. Also, we have 1 2vs6 map for Gen and also i'm not installing another Tech Demo.
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ez64
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Postby ez64 » Wed Oct 31, 2007 12:14 pm

Fair enough
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Postby mikethegreek » Wed Oct 31, 2007 1:28 pm

why would you want to play genrals any way cnc 3 is much better
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Postby Gooseman » Wed Oct 31, 2007 1:39 pm

giles doesnt like it, so he only plays generals

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ez64
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Postby ez64 » Wed Oct 31, 2007 1:39 pm

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Blasphemer!!
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Postby xconspirisist » Wed Oct 31, 2007 1:52 pm

Quality. The map looks so very unbalanced, even for a 6v2. You have massive choke points at your base entrances, whereas the defense of the 6 people depends on 4 good players at the front maintaining a long line of spammed defense cannons etc. I suggest putting terrain around in order to help out the 6 players a tad.

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iMess
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Postby iMess » Wed Oct 31, 2007 2:09 pm

i could do, but that would drastically reduce build space. we have choke points, you have lots more tib, fast regrowth and it's easier for you to expand. This map isn't about turtling. Mike can agree.. i rarely build defenses. You need to think.. we have choke points, small build area.. you can spam air.. Its about tactics and team work.

We can play another map as per before as well.
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