Building a Local Steam Cache, handy for LANs?

Exactly what it says on the tin

Building a Local Steam Cache, handy for LANs?

Postby Pyro » Mon Jan 30, 2017 2:43 pm

Helloooo,

Just read this article: https://arstechnica.co.uk/gaming/2017/0 ... che-server

Premise is that you can use a steam local cache server to download all your games, then instead of downloading them again from Steam, you download them locally from the cache server meaning the internet doesn't get an absolute throttling for it. First place I thought this may be handy is here, but I dunno if this is something you already have... could be a pretty good idea, doesn't look too complicated either, it's just the storage requirements ;_; but yeah whaddaya think?
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Re: Building a Local Steam Cache, handy for LANs?

Postby Merson » Mon Jan 30, 2017 6:23 pm

Westlan has been using a system like that before it was cool. :)
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Re: Building a Local Steam Cache, handy for LANs?

Postby Pyro » Mon Jan 30, 2017 7:31 pm

Merson wrote:Westlan has been using a system like that before it was cool. :)


I guess it's a case of spot the newcomer :^) haha thats awesomeeee
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Re: Building a Local Steam Cache, handy for LANs?

Postby Neomancer » Mon Jan 30, 2017 9:09 pm

Yesssss we kinda had some magical setup from Wishy and Xcon.

But yeah, we are using this these days if i remember correctly:

https://blog.multiplay.co.uk/2014/04/la ... ing-nginx/
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Re: Building a Local Steam Cache, handy for LANs?

Postby mikethegreek » Mon Jan 30, 2017 9:58 pm

Yup we are using a Steam cache
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Re: Building a Local Steam Cache, handy for LANs?

Postby Jani » Thu Feb 02, 2017 2:41 pm

I believe we have had Steamcache ever since Valve switched to using HTTP for the content distribution :D
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Re: Building a Local Steam Cache, handy for LANs?

Postby xconspirisist » Mon Mar 20, 2017 8:29 am

Indeed, I built the second iteration of the lancache server. It works by intercepting all DNS requests for steam content servers and passing them to our server. We then have a nginx proxy that just gobbles up http content as it passes through.

The system was originally​ invented my multiplay, they posted their lancache configurations on GitHub.

We run it with a 100Gb cache and over the last few LANs it has saved us terrabytes of bandwidth.

There are also configurations for uplay, origin and battle.Net, but i didn't bother configuring these because people don't seem to run then much at our LANs.
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Re: Building a Local Steam Cache, handy for LANs?

Postby mikethegreek » Mon Mar 20, 2017 9:57 am

xconspirisist wrote:We run it with a 100Gb cache and over the last few LANs it has saved us terrabytes of bandwidth.


Its 1.5TB these days, the old build was 100GB
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Re: Building a Local Steam Cache, handy for LANs?

Postby Techfreak-SSM » Mon Mar 20, 2017 10:05 pm

mikethegreek wrote:
xconspirisist wrote:We run it with a 100Gb cache and over the last few LANs it has saved us terrabytes of bandwidth.


Its 1.5TB these days, the old build was 100GB

Mooore storage :)
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